This immediately becomes clear as a rapturous tsunami tears through Mexico, killing thousands and leaving our heroine a battered, broken mess. Upon stealing an ancient dagger, Lara is warned by her enemies of the cataclysm she’s set in motion. Shadow of the Tomb Raider begins with the literal apocalypse. Lara spends time either talking about her dead parents, realising her own misguided intentions or fending off Trinity, an evil organisation whose motivations are muddy and inconsistent. Things wrap up in a hugely anticlimactic final act that fails to deliver thanks to a clumsy narrative which juggles far too many elements when none of them have enough depth. Yes, Rise of the Tomb Raider could feel generic but it still managed to weave an excellent yarn regardless. Arcs are established without ever being paid off in a meaningful way, or otherwise prance around in limbo without being touched for hours. Troubled pacing and an odd mixture of performances kept me from getting truly invested, and the absence of Rhianna Pratchett’s writing talent is most definitely felt. That isn’t to say it’s bad, it’s consistently great, but it ends up sitting in the shadows of its contemporaries. Whether it’s narrative, combat or exploration, very little in Shadow of the Tomb Raider feels as good as I’d like. It’s simultaneously the most accomplished chapter thus far, but also continually trips up under the weight of its own ambition. The closing chapter of Lara Croft’s reboot trilogy is a complicated one. It’s a harrowing tale of Lara coming to terms with her own morality and realising the value of friendship, although it seldom gels together in a satisfying way. 10/10.on any platform.Developed by Eidos Montreal in collaboration with Crystal Dynamics, Shadow of the Tomb Raider follows Lara as she once again tries to stop The Order of Trinity from finding artifacts capable of destroying the world. It is a double dip, but it is also one where you can see significant care has been made to update a lot of things graphically that is truly a rarity in similar double dip scenarios, where a resolution increase is about it. I personally loved the game first time round and had zero reservations about ponying up for it again on PS4. But even if like me you have played it, and even if you played it on the PC where the advantages this version offers are slimmer, it still is worthy of heavy consideration. If you're lucky enough to have never played it and own a PS4 buy it immediately, comfortable with the fact that you just purchased the best game on the system. If you never knew the title was released prior and sat down to play it and review it on its own merits in this incarnation you would be undeniably impressed and the score should reflect that. The practice of keeping the price high is something I understand the community's resentment over, but as far as ridiculous scores like 60% or below for the actual game itself I do not agree with at all. The 'game' is still a stellar AAA title, now with just more additional sheen. A lot of people/critics are marking the game down based on the price. The game truly is a sight to behold running at 1080p and a perceptively quite stable 60fps on my big 65 inch Panasonic. I think the devs have done a commendable job porting this to the much weaker, but still very capable, PS4 with so many visual bells and whistles intact and expanded upon. I thought that the game was visually exquisite on my configuration with TressFX etc all enabled and a stable performer, although even my rig couldn't escape frame dips from a v-synced 60fps in areas such as shanty town. I originally played this masterpiece on my PC, a powerful rig with crossfired 7970's and a 2600K at 4.8Ghz. I originally played this Tomb Raider is an exceptional game, and this Definitive Edition is every bit as exceptional and then some. Tomb Raider is an exceptional game, and this Definitive Edition is every bit as exceptional and then some.
0 Comments
Leave a Reply. |